Devil may cry 5 special edition3/28/2023 ![]() So I guess I should have mentioned that if you're a newbie to the series, I might actually recommend 5 first (if you don't care about story order) because it's easier to get used to the core mechanics of the series. I would say DMC5 also has more variety with its bosses. I love the DMC games, I'm "only" 80 hours into 4, and I'm just now starting to grasp the use of inertia and reversals and incorporating these techniques into my combos.Įdit: previous poster also brought up how DMC5 is a more forgiving game with its jump cancels and enemy types, which is true. BUT, and this is a big BUT, it takes HOURS upon HOURS of playing DMC4 to really start to use that tech. This is true, there's no getting around it, 4 is a more technical game than 5, with 5 getting some of that tech back through mods. Originally posted by Lethal Placebo:Whoever said DMC5 is a "button mashing" game is factually incorrect, however, another person brought up tech from DMC4 that is missing in 5. It's a great game, but it's no DMC3 or 4 without mods. DMC5 seems like it's more technical because it gives you more weapons and moves but it's actually much easier to play at a high level than any other DMC game. Way more technical, way more demanding than spamming back to forward to get free parries. How do you deal with blitz in DMC4? With Dante you royal guard the energy bursts. DMC5 just gives you tools that completely counter individual things like ice age for cerberus completely negating furies. people are still finding new tech with it to this day), the enemies are harder to deal with and require you to be able to effectively use everything at your disposal much more often. The JC windows are much less forgiving, the weapons require more thought and creativity to properly utilize (Lucifer, nuff said. He's talking about things like reversals and inertia from DMC4, and how it's in general much more demanding of the player on a technical level to play at a high level. ![]() The Void was added into 5 after years of complaining from fans that there's no training mode in DMC and them having to do it themselves, and it's the only thing it has over DMC4. People have been using trainers for it for years and years and it has more variety in modes than 5. Including a training mode where you can fight an enemy with infinite health to test combos, and a mode that gives Dante ALL of his weapons at once. I have no idea what the other guy is saying, but 5 is much more technical than 4, with much more variety in weapons, and modes. That might sound good but 4 has a major problem were the second half of the story is just the first half played backwards. 4 SE has Nero, Dante, Lady, Trish, and Vergil. Originally posted by ChillierSpore662:I read somewhere that 5 has more characters than 4, as playable characters, unless the articles were all wrong. Then later on you can dig into the beast that is DMC4. So OP, if you really want a game to dedicate your time to, you can't really go wrong with DMC4 or 5 (or 3 for that matter in the HD Collection), but if you dig very very deep into 4 and dedicate the time to it, you'll find the most technical hack n' slash action game ever created (before mods, even).Įdit: previous poster also brought up how DMC5 is a more forgiving game with its jump cancels and enemy types, which is true. I love the DMC games, I'm "only" 80 hours into 4, and I'm just now starting to grasp the use of inertia and reversals and incorporating these techniques into my combos. ![]() ![]() Whoever said DMC5 is a "button mashing" game is factually incorrect, however, another person brought up tech from DMC4 that is missing in 5. ![]()
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